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Future Creep - Change of plans

I’ve decided that maybe I was too ambitious with Future Creep, and I’m not going to try to make the whole mario-overworld thingo with a procedurally generated island and everything.

Instead, I’m keeping it simple. Linear story, hand-made enemies, and while there is an aspect of procedural generation within the levels, the parameters are all pretty specific.

Still lots of planning to do, but this is a game that I want to finish. And to finish, these are necessary sacrifices that need to be made. I’m sure with more games under my belt, it’ll be more realistic to have a larger scope. For the moment I just want to have something that I can point at and say “I made this”.

Also I guess this makes it not a roguelike anymore, which is fine by me. I have a more important story to tell.

A post by @rtaylz