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Controller support

Recently, one of my PS4 controllers broke and kept losing connection to the PlayStation, and after a long night of repairs, I thought it would be cool to test controller support in my game. It only took 5 minutes to implement and WORKS SO WELL. The parkour systems are already super smooth and intuitive, and a controller just makes it that little bit better.

I wasn’t planning on including controller support initially, but since it was so simple to implement, now it’s in the game. Hooray!


A post by @rtaylz